![]() The WarehouseFurniture cell has a collection of ready-to-use Idle Markers. Default Master Package can take it from there. ![]() In practice, the easiest way to just get an actor to use an Idle Marker is to link them to it, either directly or as part of a patrol. Many Sandbox Packages, including the sandbox component of the Default Master Package will allow actors to 'wander' around and seek out Idle Markers to use, so you can simply populate a space with them and allow the Actors to seek them out on their own. ![]() Actors will ignore any animations they can't use.Īctors will typically use Idle Markers when performing a Sandbox behavior, or while idling at an Idle Marker location as part of a Patrol. Idle Markers can represent specific animations (such as SweepIdleMarker or CounterLeanMarker), or allow the Actor to choose randomly from among a set of potential animations (such as PatrolIdleMarker, which includes a set of ten animations like shifting weight or swatting flies). ![]() They allow you to specify how an Actor should behave when it reaches a specific spot. Idle Markers are categorized under " Miscellaneous / IdleMarker" in the Object Window. ![]()
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